Junior 3D Artist (Environment & Hard Surface) Tìm việc nhanh, tuyển dụng việc làm 24h mới nhất

Check with seller Junior 3D Artist (Environment & Hard Surface)

Published date: 2026/06/12
  • Location: Ho Chi Minh City, vietnam

We are looking for a creative and technically skilled Junior 3D Artist to join our art team. You will be responsible for creating high-quality 3D assets, ranging from detailed environmental props to complex hard-surface machinery and architectural structures. Working under the guidance of our Art Lead, you will contribute to the visual world-building of our projects while ensuring assets are optimized for performance in game engines or real-time rendering environments.

Key Responsibilities
Asset Creation: Model, texture, and light high-quality environment assets and hard-surface objects based on concept art or creative briefs.

Pipeline Integration: Export and import assets into real-time engines (e.g., Unreal Engine or Unity), ensuring proper scale, orientation, and collision settings.

Optimization: Maintain clean topology and efficient UV layouts to meet technical performance budgets (polycounts, texture resolutions).

Texturing & Materials: Develop PBR (Physically Based Rendering) materials and textures to ensure visual consistency across all assets.

Collaboration: Work closely with Level Designers and Level Artists to ensure environment assets meet the gameplay and aesthetic requirements.

Iterative Process: Participate in art reviews, incorporating constructive feedback to refine work and maintain high visual standards.

Continuous Learning: Stay up-to-date with current 3D industry tools, techniques, and workflow advancements.

Required Qualifications
Education: Bachelor’s degree or diploma in 3D Animation, Game Art, Fine Arts, or a related field.

Software Proficiency: * Mastery of Autodesk Maya, 3ds Max, or Blender.

Proficiency in Adobe Substance 3D Painter/Designer.

Experience with sculpting software like ZBrush.

Core Technical Skills:

Strong understanding of PBR workflows and lighting principles.

Solid grasp of hard-surface modeling techniques and topology best practices.

Understanding of UV mapping and texture optimization.

Portfolio: A strong portfolio demonstrating a variety of environment and hard-surface work.

Soft Skills: Great communication, a proactive attitude, and the ability to work effectively within a team environment.

Preferred Skills (Bonus)
Knowledge of Unreal Engine 5 (Lumen/Nanite) or Unity (HDRP).

Experience with photogrammetry workflows.

Familiarity with procedural modeling tools (e.g., Houdini).

Basic knowledge of version control systems (e.g., Perforce or Git).

Why Join Us?
Mentorship: Learn from veteran environment artists and level designers in a professional studio setting.

Impact: See your 3D assets come to life in immersive real-time environments.

Creative Growth: Opportunities to work on diverse projects and expand your artistic style.

Benefits: Competitive compensation, a supportive team, and a creative, collaborative studio culture.

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